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When the company says core, they actually mean segments. These are the Tensor Core, the RT Core, and Shader & Compute Core. Unlike the Pascal GPU which primarily consisted of only the Shader and Compute units, the Turing GPU is a revolutionary step up in design and consists of three different parts.
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All of these spces are nothing short of miraculous and the reason the Turing GPU can do all of this is that it is not designed like the Pascal GPU. It can also deliver 500 Trillion Tensor operations per second and up to 100 GB/s bandwidth with NVLink.
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The Quadro RTX graphics card powered by the Turing GPU can process 10 GigaRays/second and delivers single precision compute of up to 16 TFLOPs. The RTX Quadro will be able to process 10 GigaRays per second. They also simultaneously announced that this flagship processor will be shipping in the new RTX Quadro family. The company showed off what appears to be their Turing GT104 die and it is an absolute monster. Where the past year has had an absolute lull in information about NVIDIA's upcoming architecture, SIGGRAPH has quenched our thirst with the equivalent of a fire hose. NVIDIA's monster RTX Quadro 8000/6000/5000 graphics card with 48GB of GDDR6 memory can ray trace scenes in real time, features the Turing architecture Needless to say, this is an absolute beast of a GPU with compute enough to decimate raytraced scenes in real time. NVIDIA has been teasing the Turing architecture for quite some time now and this is the first time that we received our first look at the card. NVIDIA has just demoed the world's first GPU that can render a raytraced scene in real time - the Turing architecture powered RTX Quadro graphics card.